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GlobalXchange Tech Limited

A studio built for the long game.

globalxtl is the games brand of GlobalXchange Tech Limited. We are a distributed team of designers, engineers and growth operators who believe casual play deserves the same rigour as any premium production — fast to prototype, ruthless about metrics, generous with partners.

Founded
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Studio established
Team
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Specialists worldwide
Markets
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Countries & regions
Partners
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Developer studios
Our Mission

Frictionless joy,
engineered at scale

We started with a simple question: why do so many casual games feel disposable? Our answer was to treat every title as a product with a lifespan — not a one-week trend.

That means investing in the unglamorous parts: instrumentation before features, economy design before monetisation, compliance before launch. It also means treating developer partners as co-owners of the outcome, with shared dashboards and honest numbers.

Company profile

Legal entity GlobalXchange Tech Limited
Brand globalxtl
Business Game development & global publishing
Platforms iOS · Android
Business enquiries xzeng578@gmail.com
Milestones

How we got here

Seven years, one strategy: earn attention with feel, keep it with systems.

2019

GlobalXchange Tech Limited is founded

A small engineering team in Hong Kong, China begins building lightweight game frameworks and ad-mediation tooling.

2021

First in-house release reaches 10M downloads

The studio pivots fully to casual games and establishes its internal prototype-to-store pipeline.

2023

Publishing arm opens to third-party studios

UA financing and shared-dashboard reporting launch with a first cohort of external developer partners.

2024

Creative lab and playable-ad pipeline ship

In-house creative production scales to 40+ ad variants per month, built on live game builds.

2026

Portfolio reaches 26 titles across 190+ markets

globalxtl operates as a full-stack studio and publisher, with LiveOps running continuously across the catalogue.

Operating Principles

The rules we actually work by

Not a values poster. These are the decision rules that settle arguments inside the studio.

Feel is the first metric

Before analytics, a build must pass the studio test: does the core action feel good with the sound off and the numbers hidden?

Instrument everything

If a feature cannot be measured, it does not get a roadmap slot. Events are designed alongside the UI, never bolted on.

Own the stack

Mediation, config, analytics and release tooling are ours. Owning the pipeline is what makes two-week cycles realistic.

Kill fast, kill clean

Most prototypes should die. Teams get full credit for a well-documented negative result.

Localise, don't translate

Cultural review is part of the build, not a post-launch patch. Storefronts are rewritten per market, not word-swapped.

Player trust compounds

Honest ads, audited drop rates, no dark patterns aimed at children. Trust is the cheapest user acquisition channel there is.

Careers

Come build the
next one with us

We hire people who ship. Distributed by default, asynchronous by habit, and small enough that your work is visible from prototype to the top of a chart.

Open roles

Senior Unity Engineer Remote
Game Designer · Puzzle Remote
User Acquisition Manager Hybrid
LiveOps Producer Remote
2D Artist / Illustrator Contract
Data Analyst · Monetization Remote
Partnership

Bring us something worth scaling.

Prototypes, live titles that plateaued, or a genre we have not touched yet — we are interested in all three.