Home 01 Games 02 Publishing 03 About 04 Contact 05 Start a Project
The Portfolio

Six cores. One standard.

Every globalxtl title starts from a single, immediately readable core loop — then earns its depth through progression, economy design and live content. Filter the catalogue below by genre.

Top Grossing Mahjong · Puzzle Mahjong Realms key art

Mahjong Realms

A modern mahjong solitaire built for long sessions: multi-layer boards, jade and lantern tile sets, power-ups that reward pattern recognition, and combo multipliers that make a clean clear feel earned.

Live D1 52% Idle-friendly
Most Played Sorting · Casual Shelf Sort Lab key art

Shelf Sort Lab

Match three identical products and move them onto the correct shelf. Clean storefronts, escalating order lists and a satisfying physicality to every placement.

Live Hybrid casual 60 FPS
New Arrow · Puzzle Arrow Labyrinth key art

Arrow Labyrinth

Route the arrow, trigger the mechanisms, find the exit. Each stage is a small logic puzzle where a single wrong turn costs you the run — and the solution always looks obvious afterwards.

New release 600+ levels Hint system
Live Physics · Casual Plinko Drop Deluxe key art

Plinko Drop Deluxe

A smooth physics core turns one tap into a cascade of bounces, multipliers and near-misses. Deterministic RNG, audited drop rates and a risk curve the player controls.

Live Audited RNG Reward loop
Evergreen Block · Puzzle Block Nova key art

Block Nova

The grid classic, rebuilt. Place and rotate blocks, complete lines, ignite combo chains and survive a speed curve that bends upward every round.

Live Daily challenge Leaderboards
Soft Launch Merge · Idle Merge Odyssey key art

Merge Odyssey

Combine orbs up the tier ladder, unlock collectible worlds and automate production so the galaxy keeps compounding while you are away.

Soft launch Offline earnings Collection meta
In Development Tile · Puzzle Tile Cascade concept art

Tile Cascade

A gravity-driven tile matcher in which every cleared cluster collapses the board above it. Chain reactions build multipliers that reset only when you stop.

Prototype Playtest phase
In Development Arcade · Casual Neon Stacker concept art

Neon Stacker

One-tap vertical stacking with a rhythm layer. Timing windows tighten as the tower grows and the whole run is decided in the last four seconds.

Prototype Rhythm layer
Concept Idle · Management Idle Foundry concept art

Idle Foundry

Build a production line, upgrade the machines, optimise the throughput. A management idle designed around 30-second check-ins and long-tail goals.

Concept Economy design
Behind the Catalogue

How a globalxtl title gets made

We keep the pipeline short and the feedback loop tight. Nothing in the catalogue reached scale without passing the same four gates.

Gate 1 · Core loop clarity < 10 s
Gate 2 · Soft launch CPI ceiling KPI-gated
Gate 3 · D1 retention floor 40%+
Gate 4 · Payback window < 120 days
Typical prototype cycle 2 weeks
Open Call

Think your game belongs here?

Send us a build. If the core loop is right, we will tell you within five working days — and if it is not, we will tell you why.